Active Forum Topics
Catching input from a running process
Hi,
Currently i'm trying to catch input that has been inputted within a running execution program. But i don't have any idea on starting it though i've tried googling for some example.
Any1 could provide me some leads? Help is greatly appreciated.
Currently i'm trying to catch input that has been inputted within a running execution program. But i don't have any idea on starting it though i've tried googling for some example.
Any1 could provide me some leads? Help is greatly appreciated.
Apple iPad Tablet is iFail
The new Apple iPad Tablet PC is revealed, and it is such an iDisappointment, much like a more primitive giant ipod Touch, the thing is getting bashed everywhere on the net. Check out our very own article on it (and if you have points to add, please please reply and help us make the article better).
And please Digg it . Try stumbling and stuff too .
Guests cannot see links in the messages. Please register to forum by clicking here to see links.
And please Digg it . Try stumbling and stuff too .
Guests cannot see links in the messages. Please register to forum by clicking here to see links.
Making a dll file from scratch to call externall classes and functions
Hi!
I've been doing some studying on dll's for about a fortnight now. I have been understanding their concept well enough but have had alot of porblems understanding how to make them. Thanks to the tutorials on this site and the web in general I am not too bad with them now. I think I could probably make a small demo dll test project if I wanted.
My issue is this however:
I am trying to load a demo program for a graphics engine called OGRE. I am building from source, and I am enjoying learning how to. There are no pre-compiled things available for my IDE's compiler (Dev C++ IDE and MingW compiler) but this doesn't trouble me as I want to learn to build from source anyway. I can get my cpp file to compile without any errors in the code. I did have some issues with header files but I have told my IDE where to look for them now so that's ok. The problem is though the linker is complaining. The reason is there are loads and loads of c++ files in OGRE where all the main classes are defined and when my project tries to compile it says it cannot find any of them.
I do not want to have to attach every required OGRE c++ file to my project to get it to run. I am told this is where I need a DLL file. If I can make a DLL file which contains all the required OGRE programs then I only have to include that DLL file in my project - please correct me if I am wrong. So with all that explained I have the following questions:
1) By telling my IDE which C++ header files to include, does this mean a copy of all those header files is copied to my project when I compile it or do they stay at their location in memory and just get accessed when needed at run-time (would this cause a hard drive hit?) or when the .exe file is initiated?
2) Can I make a DLL file without having to explicity copy and paste all the required (several hundred) OGRE class defines into it. Is there some way I can just use a DLL as a sort of reference, just as a 'go between' between my main c++ file and the required OGRE c++ files with the classes in them?
3) Do I have to use a DLL in the fashion where it is accessed at run time or can I use one to make a static library? There will only ever be one instance of our demo application running so do we really need a DLL file to be shared and accessed at run time? Is there some perfomance benefit from using a DLL in this way?
I haven't really got a clue, but then I've never had it properly explained to me. Mostly it's just half truths with lots of information missing and people assuming I know stuff I've never been taught
This site seems different though, it appears to have quite a different attitude so perhaps this is the right place for a noob
Thanks muchly to anyone who can help us
I've been doing some studying on dll's for about a fortnight now. I have been understanding their concept well enough but have had alot of porblems understanding how to make them. Thanks to the tutorials on this site and the web in general I am not too bad with them now. I think I could probably make a small demo dll test project if I wanted.
My issue is this however:
I am trying to load a demo program for a graphics engine called OGRE. I am building from source, and I am enjoying learning how to. There are no pre-compiled things available for my IDE's compiler (Dev C++ IDE and MingW compiler) but this doesn't trouble me as I want to learn to build from source anyway. I can get my cpp file to compile without any errors in the code. I did have some issues with header files but I have told my IDE where to look for them now so that's ok. The problem is though the linker is complaining. The reason is there are loads and loads of c++ files in OGRE where all the main classes are defined and when my project tries to compile it says it cannot find any of them.
I do not want to have to attach every required OGRE c++ file to my project to get it to run. I am told this is where I need a DLL file. If I can make a DLL file which contains all the required OGRE programs then I only have to include that DLL file in my project - please correct me if I am wrong. So with all that explained I have the following questions:
1) By telling my IDE which C++ header files to include, does this mean a copy of all those header files is copied to my project when I compile it or do they stay at their location in memory and just get accessed when needed at run-time (would this cause a hard drive hit?) or when the .exe file is initiated?
2) Can I make a DLL file without having to explicity copy and paste all the required (several hundred) OGRE class defines into it. Is there some way I can just use a DLL as a sort of reference, just as a 'go between' between my main c++ file and the required OGRE c++ files with the classes in them?
3) Do I have to use a DLL in the fashion where it is accessed at run time or can I use one to make a static library? There will only ever be one instance of our demo application running so do we really need a DLL file to be shared and accessed at run time? Is there some perfomance benefit from using a DLL in this way?
I haven't really got a clue, but then I've never had it properly explained to me. Mostly it's just half truths with lots of information missing and people assuming I know stuff I've never been taught
This site seems different though, it appears to have quite a different attitude so perhaps this is the right place for a noob
Thanks muchly to anyone who can help us
Freezing to Death
The science behind freezing to death, and the strange things that some humans can do:
Guests cannot see links in the messages. Please register to forum by clicking here to see links.
Guests cannot see links in the messages. Please register to forum by clicking here to see links.
Chemical laser jet!
PopSci Wrote:
Guests cannot see links in the messages. Please register to forum by clicking here to see links.
This is so cool! I love technology!
Guests cannot see links in the messages. Please register to forum by clicking here to see links.
This is so cool! I love technology!
Best Gaming Router
So Far The Best Gaming Router Review I Read is Guests cannot see links in the messages. Please register to forum by clicking here to see links..
Also I need A good Range Wireless and I have a budget of 230$ so Anyone Knows A better Gaming Router? or any other kind of routers.
Thank you
Also I need A good Range Wireless and I have a budget of 230$ so Anyone Knows A better Gaming Router? or any other kind of routers.
Thank you
Joomla & Wordpress
The understandable query then is what requires for customization is if these unlock basis web based software’s are so resonance and faultless. The respond is in the big number of reimbursement that can be had from side to side open foundation customization.
Desire to have a get in touch with form or an representation slideshow on the Web Design Firm website? Open resource customization is the respond. Open resource customizations also propose browser compatibility so that the website appears dependable in no matter what browser it is sight. What's additional the website demonstrates content continuous in all screen sizes.
That dissertation the position of customization in release resource softwares. At the present the website construct on Joomla or Wordpress is prepared to be modified.
At hand are two significant parts which require being careful while customization-Design fraction and Functionality part. The previous describe how your website will seem to the consumer. A big figure of CMS has dissimilar files for design and indoctrination.
Desire to have a get in touch with form or an representation slideshow on the Web Design Firm website? Open resource customization is the respond. Open resource customizations also propose browser compatibility so that the website appears dependable in no matter what browser it is sight. What's additional the website demonstrates content continuous in all screen sizes.
That dissertation the position of customization in release resource softwares. At the present the website construct on Joomla or Wordpress is prepared to be modified.
At hand are two significant parts which require being careful while customization-Design fraction and Functionality part. The previous describe how your website will seem to the consumer. A big figure of CMS has dissimilar files for design and indoctrination.
c++ for mac?
I am running the most recent version of snow leopard, I am wondering does coding c++ work the same? Will my c++ files work on pc and mac?
Also when using python I use wxpthon for a gui, is their a gui I can use for programming c++ on a mac? And what program/compiler do you guys recommend?
I am new to mac's sp all information is appreciated.
Also when using python I use wxpthon for a gui, is their a gui I can use for programming c++ on a mac? And what program/compiler do you guys recommend?
I am new to mac's sp all information is appreciated.
python tutorials?
I downloaded pthon 3.1 for mac, I believe it has tkinter built in. I cannot find tutorials anywhere or resources. If anyone could give me some links I would really appreciate it.
Mod Designing - Torchlight
Anyways, I'm pretty certain the mods are made in C++ and it might be cool to try and make some. The game supports mods actually so it's nice.
I'll lookup later if it's C++ or not.
If anyones wondering torchlight is a game VERY similar to diablo 2, only better. Ex-D2 developers made the game so everything is almost identical minus maps ect.
I'll lookup later if it's C++ or not.
If anyones wondering torchlight is a game VERY similar to diablo 2, only better. Ex-D2 developers made the game so everything is almost identical minus maps ect.
New Scanner Looks for Bombs in Body Cavity
Well now they will be able to see whats in your body without searching it via hand.
I guess it's better security without a huge invasion of privacy. While they're at it, maybe they can tell me if I have parasites in me.
Guests cannot see links in the messages. Please register to forum by clicking here to see links.
I guess it's better security without a huge invasion of privacy. While they're at it, maybe they can tell me if I have parasites in me.
Guests cannot see links in the messages. Please register to forum by clicking here to see links.
Printing different colour at different level of a binary tree
Can anyone help me out on how to print colours for the different levels of a binary tree in console please.
Thanks
Thanks
how to draw circle with texture
This is how I draw square with texture.
Code:
glLoadIdentity();
glTranslatef(0,0,-100);
glBindTexture(GL_TEXTURE_2D, texture[1]);
glBegin(GL_QUADS);
// Front Face
glTexCoord2f(0.0f, 0.0f); glVertex3f(-60, -45, 1.0f); // Bottom Left
glTexCoord2f(1.0f, 0.0f); glVertex3f( 60, -45, 1.0f); // Bottom Right
glTexCoord2f(1.0f, 1.0f); glVertex3f( 60, 45, 1.0f); // Top Right
glTexCoord2f(0.0f, 1.0f); glVertex3f(-60, 45, 1.0f); // Top Left
glEnd();
but how to draw circle with texture?
Code:
glLoadIdentity();
glTranslatef(0,0,-100);
glBindTexture(GL_TEXTURE_2D, texture[1]);
glBegin(GL_QUADS);
// Front Face
glTexCoord2f(0.0f, 0.0f); glVertex3f(-60, -45, 1.0f); // Bottom Left
glTexCoord2f(1.0f, 0.0f); glVertex3f( 60, -45, 1.0f); // Bottom Right
glTexCoord2f(1.0f, 1.0f); glVertex3f( 60, 45, 1.0f); // Top Right
glTexCoord2f(0.0f, 1.0f); glVertex3f(-60, 45, 1.0f); // Top Left
glEnd();
but how to draw circle with texture?
heya :D
One large chemical company pays its salespeople on a commission basis. The salespeople receive $200 per week plus 9% of their gross sales for that week. For example, a salesperson who sells $5000 worth of chemicals in a week receives $200 plus 9% of $5000, or a total of $650. Write a macro that will input each salesperson’s gross sales for last week and will calculate and display the salesperson’s earnings. Process one salesperson’s figures at a time. Write out labels for salary, sells, and gross sales to the spreadsheet. Also write the actual values formatted in adjacent cells on the spreadsheet.
thanks
thanks
Fast Internet 160 MBps for around 60$/month
Guests cannot see links in the messages. Please register to forum by clicking here to see links.
Obviously here in the US there are longer distances, and hence, more costs and slower speeds.
Obviously here in the US there are longer distances, and hence, more costs and slower speeds.