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			<title><![CDATA[Problem Sets]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Problem-Sets</link>
			<pubDate>Sun, 07 Mar 2010 10:00:00 -0500</pubDate>
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			<description><![CDATA[Problem 1 – Is it Hot?<br />
<br />
Your 8-year old brother is working on a very simple game for his friends.  If he gives any number from 1-3, anyone can shout out HOT, LUKE WARM or COLD based on the table below; otherwise, the friends should shout OUT OF RANGE.<br />
<br />
1 – HOT<br />
2 - LUKE WARM<br />
3 – COLD<br />
<br />
You decided to write a program that will help your brother automate the process.<br />
<br />
Input<br />
The first line of input is the number of input cases (n), which is a positive number that does not exceed 30.  Each line of the input will contain an integer.<br />
<br />
Output<br />
Your program should print HOT, LUKE WARM, COLD or OUT OF RANGE in a single line, for each case.<br />
<br />
Sample Input<br />
5<br />
1<br />
0<br />
86<br />
3<br />
2<br />
<br />
Sample Output<br />
HOT<br />
OUT OF RANGE<br />
OUT OF RANGE<br />
COLD<br />
LUKE WARM<br />
<br />
<br />
<br />
Problem 2 – Sum It!<br />
<br />
Write a program that will generate every third integer, beginning with 2 and continuing for all integers that are less than N. Calculate the sum of those integers that are evenly divisible by 5. <br />
<br />
Input<br />
The first line of input is the number of input cases (n), which is a positive number that does not exceed 10. Each line of the input will contain a single positive integer N. <br />
<br />
Output<br />
Your program should print the sum in a single line, for each case.<br />
<br />
Sample Input<br />
3<br />
2<br />
6<br />
100<br />
<br />
Sample Output<br />
0<br />
5<br />
350<br />
<br />
<br />
Problem 3 - Perfect Numbers<br />
<br />
Greek mathematicians took a special interest in numbers that are equal to the sum of their proper divisors (a proper divisor of n is any divisor less than n itself).  They called such numbers perfect numbers.  For example, 6 is a perfect number because it is the sum of 1, 2 and 3, which are the integers less than 6 that divide evenly into 6.  Similarly, 28 is a perfect number because it is the sum of 1, 2, 4, 7 and 14.<br />
<br />
Your job is to create a program that determines if a given positive number is a perfect number or not.<br />
<br />
Input<br />
The first line of input is the number of input cases (n), which is a positive number that does not exceed to 30.  The succeeding n lines specify the arbitrary number that your program will check if it is a perfect number or not.  These numbers are positive integers that should not exceed 4,294,967,296 as well.<br />
<br />
Output<br />
For each input case, print out the corresponding answer (“Perfect” or “Not Perfect”) in a single line as standard output.<br />
<br />
<br />
Sample Input<br />
7<br />
10<br />
23<br />
6<br />
21<br />
28<br />
496<br />
1000<br />
Sample Output<br />
<br />
Not Perfect<br />
Not Perfect<br />
Perfect<br />
Not Perfect<br />
Perfect<br />
Perfect<br />
Not Perfect<br />
<br />
Problem 4 – Prime Numbers<br />
<br />
A prime number (or prime integer, often simply called a "prime" for short) is a positive integer p &gt; 1 that has no positive integer divisors other than 1 and p itself. (More concisely, a prime number p is a positive integer having exactly one positive divisor other than 1.) For example, the only divisors of 13 are 1 and 13, making 13 a prime number, while the number 24 has divisors 1, 2, 3, 4, 6, 8, 12, and 24 (corresponding to the factorization ), making 24 not a prime number. <br />
<br />
Your job is to create a program that determines if a given positive number is a prime number or not.<br />
<br />
Input<br />
The first line of input is the number of input cases (n), which is a positive number that does not exceed 3,000.  The succeeding n lines specify the arbitrary number that your program will check if it is a prime number or not.  These numbers are positive integers that should not exceed 50,000.<br />
<br />
Output<br />
For each input case, print out the corresponding answer (“Prime” or “Not Prime”) in a single line as standard output.<br />
<br />
<br />
Sample Input<br />
5<br />
2<br />
100<br />
271<br />
997<br />
85<br />
<br />
Sample Output<br />
Prime<br />
Not Prime<br />
Prime<br />
Prime<br />
Not Prime<br />
<br />
Problem 5 – The Cube<br />
<br />
Write a program to get the surface area and the volume of a cube, given a length of its sides.<br />
<br />
The surface area of a cube is six times the area of any side.  In other words, the surface area of a cube is the area of the six squares that cover it. The area of one of them is a*a, or a2. Since these are all the same, you can multiply one of them by six, so the surface area of a cube is 6 times one of the sides squared. <br />
<br />
The volume is calculated by cubing the side.  Volume is measured in "cubic" units. The volume of a figure is the number of cubes required to fill it completely, like blocks in a box. The volume of a cube is side x side x side. Since each side of a square is the same, it can simply be the length of one side cubed. <br />
<br />
Required:  input(), surfaceArea(), volume() and display() FUNCTIONS<br />
<br />
Input<br />
The first line of input is the number of input cases (n), which is a positive number that does not exceed 100.  The succeeding n lines specify the arbitrary number that represents the one side of a cube.  These numbers are positive floating point numbers should not exceed 5,000.<br />
<br />
Output<br />
For each line of input, print out corresponding surface area and volume of the cube, preceded by the “Cube #x - “, where x is the line number. (See sample output format.)  Take note that the program displays the values in 2 decimal places.<br />
<br />
Sample Input<br />
3<br />
2<br />
10.0<br />
15.5<br />
Sample Output<br />
<br />
Cube #1 – 24.00(SA) and 8.00(V)<br />
Cube #2 – 600.00(SA) and 1000.00(V)<br />
Cube #3 – 1441.50(SA) and 3723.88(V)<br />
<br />
<br />
Problem 6 – Greatest Common Divisor<br />
<br />
Write a program that implements the Euclidean Algorithm for finding the greatest common divisor (GCD) of two given positive integers.  This algorithm transforms a pair of positive integers (m,n) into a pair (d,0) by repeatedly dividing the larger integer by the smaller integer and replacing the larger with the remainder.  When the remainder is 0, the other integer in the pair will be the greatest common divisor of the original pair (and all the intermediate pairs).  <br />
<br />
For example, if m is 532 and n is 112, then the Euclidean Algorithm reduces the pair (532,112) to (28,0) by<br />
<br />
(532,112) → (112,84) → (84,28) → (28,0)<br />
<br />
So, 28 is the GCD of 532 and 112.   <br />
<br />
Required:  Use of functions -  input(), gcd() and display() and other functions that you believe are necessary (if there are).<br />
<br />
<br />
Input<br />
<br />
The first line of input is the number of input cases (n), which is a positive number that does not exceed 100.  The succeeding n lines specify the pair of integers m and n (separated by a space) of which you are computing the GCD for. <br />
<br />
Output<br />
For each line of input, print out corresponding greatest common divisor of the given pair of integers preceded by “#x - “ where x is the line number. (See sample output format.)  <br />
<br />
Sample Input<br />
2<br />
532 112<br />
1 10<br />
Sample Output<br />
#1 – 28<br />
#2 – 1<br />
<br />
<br />
<br />
Problem 7 – Peso-Dollar Conversion<br />
<br />
Your brother, Harry, is in the States working. From time to time, he sends you money for some of your school expenses. However, sometimes, since the rate of exchange changes every now and then, you don’t know how much to ask from your brother or how much he has sent you. So, you decided to create a program that would help you and your brother in the conversion from Php to USD and vice versa.<br />
<br />
PROGRAM DESIGN<br />
In the program, the conversion should be performed by a function that returns a float value. Call this function from main() and pass the value to be converted. Since the conversion actually depends on the currency in which the value is specified, also pass an indication of the currency to the called function.  Take note that you are not going to create an input function.  <br />
<br />
PROGRAM SKELETON<br />
#include &lt;stdio.h&gt;<br />
<br />
void display(int choice, float amount);<br />
float convert( ... );<br />
<br />
int main()<br />
{<br />
    float rate_of_conversion, amount;<br />
    int choice;<br />
    <br />
    scanf( "%f", &amp;rate_of_conversion );<br />
    scanf( "%d %f", &amp;choice, &amp;amount );<br />
      <br />
    while( ... )<br />
    	  convert( rate_of_conversion, choice, amount ); <br />
}<br />
<br />
float convert( ... )<br />
{<br />
    float result;<br />
    switch( choice )<br />
    {<br />
        case 1:<br />
            ...<br />
            //computation here<br />
            ...<br />
        case 2:<br />
            ...<br />
            //computation here<br />
            ...<br />
        default:<br />
            ...<br />
    }    <br />
	return ...<br />
}<br />
<br />
void display(int choice, float amount) {<br />
switch( choice )<br />
    	{<br />
        case 1:<br />
            printf( "USD%f", ...);<br />
            ...<br />
        case 2:<br />
            printf( "Php%f", ...);<br />
            ...<br />
        default:<br />
            ...<br />
    	}    <br />
}<br />
<br />
INPUT<br />
The first line of input indicates the equivalent (in floating-point) of 1 US Dollar in Philippine Peso. Each succeeding line of input contains an integer and a float, which are separated by a space. The integer indicates the conversion, that is, 1 for Peso-to-Dollar and 2 for Dollar-to-Peso. The float is the value to be converted. If the line of input, on the other hand, contains 0, the program will quit running.<br />
<br />
OUTPUT<br />
Your program should print the converted floating-point number in a single line for each corresponding line of input. Furthermore, if the first value indicated in the input is a value other than 1 or 2, your program should print the line “Invalid Input” for that line. <br />
<br />
Sample Input		<br />
5<br />
1 4500.5<br />
2 1500<br />
3 9600.2<br />
1 25000<br />
0<br />
Sample Output<br />
<br />
&#36;81.83<br />
Php82500.00<br />
Invalid Input<br />
&#36;454.54<br />
<br />
<br />
PLEASE DO HELP ME. Thanks.<hr />
[font=Courier&#93;[size=medium&#93;Can someone help me?? im not good at progamming but i have to solve 8 more problems.<hr />
The program must be C programming.]]></description>
			<content:encoded><![CDATA[Problem 1 – Is it Hot?<br />
<br />
Your 8-year old brother is working on a very simple game for his friends.  If he gives any number from 1-3, anyone can shout out HOT, LUKE WARM or COLD based on the table below; otherwise, the friends should shout OUT OF RANGE.<br />
<br />
1 – HOT<br />
2 - LUKE WARM<br />
3 – COLD<br />
<br />
You decided to write a program that will help your brother automate the process.<br />
<br />
Input<br />
The first line of input is the number of input cases (n), which is a positive number that does not exceed 30.  Each line of the input will contain an integer.<br />
<br />
Output<br />
Your program should print HOT, LUKE WARM, COLD or OUT OF RANGE in a single line, for each case.<br />
<br />
Sample Input<br />
5<br />
1<br />
0<br />
86<br />
3<br />
2<br />
<br />
Sample Output<br />
HOT<br />
OUT OF RANGE<br />
OUT OF RANGE<br />
COLD<br />
LUKE WARM<br />
<br />
<br />
<br />
Problem 2 – Sum It!<br />
<br />
Write a program that will generate every third integer, beginning with 2 and continuing for all integers that are less than N. Calculate the sum of those integers that are evenly divisible by 5. <br />
<br />
Input<br />
The first line of input is the number of input cases (n), which is a positive number that does not exceed 10. Each line of the input will contain a single positive integer N. <br />
<br />
Output<br />
Your program should print the sum in a single line, for each case.<br />
<br />
Sample Input<br />
3<br />
2<br />
6<br />
100<br />
<br />
Sample Output<br />
0<br />
5<br />
350<br />
<br />
<br />
Problem 3 - Perfect Numbers<br />
<br />
Greek mathematicians took a special interest in numbers that are equal to the sum of their proper divisors (a proper divisor of n is any divisor less than n itself).  They called such numbers perfect numbers.  For example, 6 is a perfect number because it is the sum of 1, 2 and 3, which are the integers less than 6 that divide evenly into 6.  Similarly, 28 is a perfect number because it is the sum of 1, 2, 4, 7 and 14.<br />
<br />
Your job is to create a program that determines if a given positive number is a perfect number or not.<br />
<br />
Input<br />
The first line of input is the number of input cases (n), which is a positive number that does not exceed to 30.  The succeeding n lines specify the arbitrary number that your program will check if it is a perfect number or not.  These numbers are positive integers that should not exceed 4,294,967,296 as well.<br />
<br />
Output<br />
For each input case, print out the corresponding answer (“Perfect” or “Not Perfect”) in a single line as standard output.<br />
<br />
<br />
Sample Input<br />
7<br />
10<br />
23<br />
6<br />
21<br />
28<br />
496<br />
1000<br />
Sample Output<br />
<br />
Not Perfect<br />
Not Perfect<br />
Perfect<br />
Not Perfect<br />
Perfect<br />
Perfect<br />
Not Perfect<br />
<br />
Problem 4 – Prime Numbers<br />
<br />
A prime number (or prime integer, often simply called a "prime" for short) is a positive integer p &gt; 1 that has no positive integer divisors other than 1 and p itself. (More concisely, a prime number p is a positive integer having exactly one positive divisor other than 1.) For example, the only divisors of 13 are 1 and 13, making 13 a prime number, while the number 24 has divisors 1, 2, 3, 4, 6, 8, 12, and 24 (corresponding to the factorization ), making 24 not a prime number. <br />
<br />
Your job is to create a program that determines if a given positive number is a prime number or not.<br />
<br />
Input<br />
The first line of input is the number of input cases (n), which is a positive number that does not exceed 3,000.  The succeeding n lines specify the arbitrary number that your program will check if it is a prime number or not.  These numbers are positive integers that should not exceed 50,000.<br />
<br />
Output<br />
For each input case, print out the corresponding answer (“Prime” or “Not Prime”) in a single line as standard output.<br />
<br />
<br />
Sample Input<br />
5<br />
2<br />
100<br />
271<br />
997<br />
85<br />
<br />
Sample Output<br />
Prime<br />
Not Prime<br />
Prime<br />
Prime<br />
Not Prime<br />
<br />
Problem 5 – The Cube<br />
<br />
Write a program to get the surface area and the volume of a cube, given a length of its sides.<br />
<br />
The surface area of a cube is six times the area of any side.  In other words, the surface area of a cube is the area of the six squares that cover it. The area of one of them is a*a, or a2. Since these are all the same, you can multiply one of them by six, so the surface area of a cube is 6 times one of the sides squared. <br />
<br />
The volume is calculated by cubing the side.  Volume is measured in "cubic" units. The volume of a figure is the number of cubes required to fill it completely, like blocks in a box. The volume of a cube is side x side x side. Since each side of a square is the same, it can simply be the length of one side cubed. <br />
<br />
Required:  input(), surfaceArea(), volume() and display() FUNCTIONS<br />
<br />
Input<br />
The first line of input is the number of input cases (n), which is a positive number that does not exceed 100.  The succeeding n lines specify the arbitrary number that represents the one side of a cube.  These numbers are positive floating point numbers should not exceed 5,000.<br />
<br />
Output<br />
For each line of input, print out corresponding surface area and volume of the cube, preceded by the “Cube #x - “, where x is the line number. (See sample output format.)  Take note that the program displays the values in 2 decimal places.<br />
<br />
Sample Input<br />
3<br />
2<br />
10.0<br />
15.5<br />
Sample Output<br />
<br />
Cube #1 – 24.00(SA) and 8.00(V)<br />
Cube #2 – 600.00(SA) and 1000.00(V)<br />
Cube #3 – 1441.50(SA) and 3723.88(V)<br />
<br />
<br />
Problem 6 – Greatest Common Divisor<br />
<br />
Write a program that implements the Euclidean Algorithm for finding the greatest common divisor (GCD) of two given positive integers.  This algorithm transforms a pair of positive integers (m,n) into a pair (d,0) by repeatedly dividing the larger integer by the smaller integer and replacing the larger with the remainder.  When the remainder is 0, the other integer in the pair will be the greatest common divisor of the original pair (and all the intermediate pairs).  <br />
<br />
For example, if m is 532 and n is 112, then the Euclidean Algorithm reduces the pair (532,112) to (28,0) by<br />
<br />
(532,112) → (112,84) → (84,28) → (28,0)<br />
<br />
So, 28 is the GCD of 532 and 112.   <br />
<br />
Required:  Use of functions -  input(), gcd() and display() and other functions that you believe are necessary (if there are).<br />
<br />
<br />
Input<br />
<br />
The first line of input is the number of input cases (n), which is a positive number that does not exceed 100.  The succeeding n lines specify the pair of integers m and n (separated by a space) of which you are computing the GCD for. <br />
<br />
Output<br />
For each line of input, print out corresponding greatest common divisor of the given pair of integers preceded by “#x - “ where x is the line number. (See sample output format.)  <br />
<br />
Sample Input<br />
2<br />
532 112<br />
1 10<br />
Sample Output<br />
#1 – 28<br />
#2 – 1<br />
<br />
<br />
<br />
Problem 7 – Peso-Dollar Conversion<br />
<br />
Your brother, Harry, is in the States working. From time to time, he sends you money for some of your school expenses. However, sometimes, since the rate of exchange changes every now and then, you don’t know how much to ask from your brother or how much he has sent you. So, you decided to create a program that would help you and your brother in the conversion from Php to USD and vice versa.<br />
<br />
PROGRAM DESIGN<br />
In the program, the conversion should be performed by a function that returns a float value. Call this function from main() and pass the value to be converted. Since the conversion actually depends on the currency in which the value is specified, also pass an indication of the currency to the called function.  Take note that you are not going to create an input function.  <br />
<br />
PROGRAM SKELETON<br />
#include &lt;stdio.h&gt;<br />
<br />
void display(int choice, float amount);<br />
float convert( ... );<br />
<br />
int main()<br />
{<br />
    float rate_of_conversion, amount;<br />
    int choice;<br />
    <br />
    scanf( "%f", &amp;rate_of_conversion );<br />
    scanf( "%d %f", &amp;choice, &amp;amount );<br />
      <br />
    while( ... )<br />
    	  convert( rate_of_conversion, choice, amount ); <br />
}<br />
<br />
float convert( ... )<br />
{<br />
    float result;<br />
    switch( choice )<br />
    {<br />
        case 1:<br />
            ...<br />
            //computation here<br />
            ...<br />
        case 2:<br />
            ...<br />
            //computation here<br />
            ...<br />
        default:<br />
            ...<br />
    }    <br />
	return ...<br />
}<br />
<br />
void display(int choice, float amount) {<br />
switch( choice )<br />
    	{<br />
        case 1:<br />
            printf( "USD%f", ...);<br />
            ...<br />
        case 2:<br />
            printf( "Php%f", ...);<br />
            ...<br />
        default:<br />
            ...<br />
    	}    <br />
}<br />
<br />
INPUT<br />
The first line of input indicates the equivalent (in floating-point) of 1 US Dollar in Philippine Peso. Each succeeding line of input contains an integer and a float, which are separated by a space. The integer indicates the conversion, that is, 1 for Peso-to-Dollar and 2 for Dollar-to-Peso. The float is the value to be converted. If the line of input, on the other hand, contains 0, the program will quit running.<br />
<br />
OUTPUT<br />
Your program should print the converted floating-point number in a single line for each corresponding line of input. Furthermore, if the first value indicated in the input is a value other than 1 or 2, your program should print the line “Invalid Input” for that line. <br />
<br />
Sample Input		<br />
5<br />
1 4500.5<br />
2 1500<br />
3 9600.2<br />
1 25000<br />
0<br />
Sample Output<br />
<br />
&#36;81.83<br />
Php82500.00<br />
Invalid Input<br />
&#36;454.54<br />
<br />
<br />
PLEASE DO HELP ME. Thanks.<hr />
[font=Courier][size=medium]Can someone help me?? im not good at progamming but i have to solve 8 more problems.<hr />
The program must be C programming.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[teamspeak ban]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-teamspeak-ban</link>
			<pubDate>Fri, 05 Mar 2010 02:35:10 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-teamspeak-ban</guid>
			<description><![CDATA[ive got teamspeak and ive been banned cause i wanted to talk to my girlfriend how can i get unbanned im using windows 7 64bit]]></description>
			<content:encoded><![CDATA[ive got teamspeak and ive been banned cause i wanted to talk to my girlfriend how can i get unbanned im using windows 7 64bit]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tutorial Page]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Tutorial-Page</link>
			<pubDate>Thu, 04 Mar 2010 23:23:33 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-Tutorial-Page</guid>
			<description><![CDATA[I am looking to create a page to display my sites tutorials. I don't exactly know the most efficient way to do this. Would you guys have any suggestions?]]></description>
			<content:encoded><![CDATA[I am looking to create a page to display my sites tutorials. I don't exactly know the most efficient way to do this. Would you guys have any suggestions?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shopping cart design basics]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Shopping-cart-design-basics</link>
			<pubDate>Wed, 03 Mar 2010 23:49:34 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-Shopping-cart-design-basics</guid>
			<description><![CDATA[Technology has revolutionized every aspect of our day today life, making it simpler than before. The most important one among this is our daily shopping.  Development of online shopping portals has made shopping easier and simpler.  Nowadays most of the companies have an online store along with their website. What about yours?<br />
If you don’t have one, you can start planning for an online store for your website soon.  The basic point behind a successful shopping cart design is the method you adopt in driving your viewers to the ‘CHECKOUT’ button. Before starting the design you can check some of the leading websites to get some design tips that will help you to build a better shopping cart design than your competitors.  This doesn’t mean that you should blindly absorb all that you get. Adopt only those which you feel good; the tips which are good for your shopping cart design.  <br />
The most important thing that you need to notice while designing shopping carts is the icon. The icon should have a flawless design, and should be unique. This is the very important part in a design procedure, and hence should to be carefully done, to make the shopping cart look the best and user-friendly. <br />
Start reading articles related to shopping cart designs, to know more about them and to the tips to build user-friendly designs.  Once you get an overall idea about the shopping cart design that you need, you can approach a shopping cart design expert, to get it done.]]></description>
			<content:encoded><![CDATA[Technology has revolutionized every aspect of our day today life, making it simpler than before. The most important one among this is our daily shopping.  Development of online shopping portals has made shopping easier and simpler.  Nowadays most of the companies have an online store along with their website. What about yours?<br />
If you don’t have one, you can start planning for an online store for your website soon.  The basic point behind a successful shopping cart design is the method you adopt in driving your viewers to the ‘CHECKOUT’ button. Before starting the design you can check some of the leading websites to get some design tips that will help you to build a better shopping cart design than your competitors.  This doesn’t mean that you should blindly absorb all that you get. Adopt only those which you feel good; the tips which are good for your shopping cart design.  <br />
The most important thing that you need to notice while designing shopping carts is the icon. The icon should have a flawless design, and should be unique. This is the very important part in a design procedure, and hence should to be carefully done, to make the shopping cart look the best and user-friendly. <br />
Start reading articles related to shopping cart designs, to know more about them and to the tips to build user-friendly designs.  Once you get an overall idea about the shopping cart design that you need, you can approach a shopping cart design expert, to get it done.]]></content:encoded>
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			<title><![CDATA[VMWare Player + Windows 7 Internet Not Working]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-VMWare-Player-Windows-7-Internet-Not-Working</link>
			<pubDate>Mon, 01 Mar 2010 19:36:28 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-VMWare-Player-Windows-7-Internet-Not-Working</guid>
			<description><![CDATA[So you think you can install Windows 7 and then use VMWare player to run some sort of linux and connect to the internet? <br />
<br />
No, because you cannot. I've tried it with 3 different setups:<br />
Windows 7 RC1 + VMWare Player 2.5.2<br />
Windows 7 RC1 + VMWare Player 2.5.3<br />
Windows 7 Enterprise + VMWare Player 3.0.1<br />
<br />
Wired ethernet connection, simply doesn't allow VMware Player to get online. I have used linux though in each case, so if you happen to run WinXP VM on a Win7 and it happens to work, congratz.<br />
<br />
It is absolutely certain that VMware Player and Windows 7, cause a problem and you cannot go online through VMWare because of using NAT.  People claim that switching to Bridged solves this problem; however, this is untrue. <br />
<br />
I've tested switching to Bridged, and it doesn't work. None of the VMWare Setting options allow you to connect online. <br />
<br />
I also tried Bridging the networks manually via Windows network connections panel, and they refuse to bridge to VMNets... <br />
<br />
I tried sharing the wired internet connection to the VMNet connections, no luck. <br />
<br />
It's official clear that Windows 7 has made VMware Player obsolete. (I can't comment on other products like Workstation or Server).]]></description>
			<content:encoded><![CDATA[So you think you can install Windows 7 and then use VMWare player to run some sort of linux and connect to the internet? <br />
<br />
No, because you cannot. I've tried it with 3 different setups:<br />
Windows 7 RC1 + VMWare Player 2.5.2<br />
Windows 7 RC1 + VMWare Player 2.5.3<br />
Windows 7 Enterprise + VMWare Player 3.0.1<br />
<br />
Wired ethernet connection, simply doesn't allow VMware Player to get online. I have used linux though in each case, so if you happen to run WinXP VM on a Win7 and it happens to work, congratz.<br />
<br />
It is absolutely certain that VMware Player and Windows 7, cause a problem and you cannot go online through VMWare because of using NAT.  People claim that switching to Bridged solves this problem; however, this is untrue. <br />
<br />
I've tested switching to Bridged, and it doesn't work. None of the VMWare Setting options allow you to connect online. <br />
<br />
I also tried Bridging the networks manually via Windows network connections panel, and they refuse to bridge to VMNets... <br />
<br />
I tried sharing the wired internet connection to the VMNet connections, no luck. <br />
<br />
It's official clear that Windows 7 has made VMware Player obsolete. (I can't comment on other products like Workstation or Server).]]></content:encoded>
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			<title><![CDATA[Custom Windows?]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Custom-Windows</link>
			<pubDate>Sat, 27 Feb 2010 18:41:59 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-Custom-Windows</guid>
			<description><![CDATA[I'm not interested in making keygens or cracking software, but I am interested in how most keygens I've seen are made. I've read many tutorials that show how to crack the software but I want to know how the WINDOW itself is made. Here is a picture to show what I'm talking about:<br />
<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font><br />
<br />
How is that window customized to look like that? Any help would be great. <img src="http://www.infernodevelopment.com/forum/images/flame/set1/001_smile.gif" style="vertical-align: middle;" border="0" alt="001_smile" title="001_smile" /> <img src="http://www.infernodevelopment.com/forum/images/flame/set1_b/001_icon16.gif" style="vertical-align: middle;" border="0" alt="001_icon16" title="001_icon16" />]]></description>
			<content:encoded><![CDATA[I'm not interested in making keygens or cracking software, but I am interested in how most keygens I've seen are made. I've read many tutorials that show how to crack the software but I want to know how the WINDOW itself is made. Here is a picture to show what I'm talking about:<br />
<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font><br />
<br />
How is that window customized to look like that? Any help would be great. <img src="http://www.infernodevelopment.com/forum/images/flame/set1/001_smile.gif" style="vertical-align: middle;" border="0" alt="001_smile" title="001_smile" /> <img src="http://www.infernodevelopment.com/forum/images/flame/set1_b/001_icon16.gif" style="vertical-align: middle;" border="0" alt="001_icon16" title="001_icon16" />]]></content:encoded>
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			<title><![CDATA[AMD vs Intel]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-AMD-vs-Intel</link>
			<pubDate>Sat, 27 Feb 2010 18:20:01 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-AMD-vs-Intel</guid>
			<description><![CDATA[So from my research I gather that AMD makes more power efficient processors and are good for single-tasking, but Intel makes them better for multitasking (except more power). I can't say if this research has stayed the same though. <br />
<br />
What do you think about AMD and Intel, which is better? Any recommended links to certain processors?]]></description>
			<content:encoded><![CDATA[So from my research I gather that AMD makes more power efficient processors and are good for single-tasking, but Intel makes them better for multitasking (except more power). I can't say if this research has stayed the same though. <br />
<br />
What do you think about AMD and Intel, which is better? Any recommended links to certain processors?]]></content:encoded>
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			<title><![CDATA[SETI@Home Alien presentation by Chief Scientist!]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-SETI-Home-Alien-presentation-by-Chief-Scientist</link>
			<pubDate>Sat, 27 Feb 2010 18:15:15 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-SETI-Home-Alien-presentation-by-Chief-Scientist</guid>
			<description><![CDATA[Pretty cool stuff. Do you think SETI is helpful? One problem is, say we are broadcasting and are discovered by aliens, what if they are conquerors? What if they are ritualistic or animalistic except with better technology? <br />
<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font>]]></description>
			<content:encoded><![CDATA[Pretty cool stuff. Do you think SETI is helpful? One problem is, say we are broadcasting and are discovered by aliens, what if they are conquerors? What if they are ritualistic or animalistic except with better technology? <br />
<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font>]]></content:encoded>
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			<title><![CDATA[Super Villain gets caught on Camera!]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Super-Villain-gets-caught-on-Camera</link>
			<pubDate>Sat, 27 Feb 2010 18:13:38 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-Super-Villain-gets-caught-on-Camera</guid>
			<description><![CDATA[This super villain was caught on camera. No word yet on how the superheroes plan to capture him and stop his havoc.<br />
<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font>]]></description>
			<content:encoded><![CDATA[This super villain was caught on camera. No word yet on how the superheroes plan to capture him and stop his havoc.<br />
<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font>]]></content:encoded>
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			<title><![CDATA[Rewriting Science: Is Universe a Multiverse?]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Rewriting-Science-Is-Universe-a-Multiverse</link>
			<pubDate>Sun, 21 Feb 2010 00:22:14 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-Rewriting-Science-Is-Universe-a-Multiverse</guid>
			<description><![CDATA[An interesting concept dealing with string theory and the whole multiverse / alternate dimension stuff (also video):<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font>]]></description>
			<content:encoded><![CDATA[An interesting concept dealing with string theory and the whole multiverse / alternate dimension stuff (also video):<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font>]]></content:encoded>
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			<title><![CDATA[Need a direction]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Need-a-direction</link>
			<pubDate>Fri, 19 Feb 2010 01:31:07 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-Need-a-direction</guid>
			<description><![CDATA[When I was about 9 years old i found a game called GraalOnline. I instantly got into the dev community. The game is in 2d from a front/top perspective (just like the old zelda games). This game had its own scripting language for players bulding thare own servers to play on. If you look at my mockups , its the same perspective.<br />
<br />
What would be the best language to start out learning and building a game in this 2d style? I plan for it to be a fantasy rpg , quest, monsters , well structured AI , and all that good stuff. Everything i know is from experience, never had any classes or teachers.<br />
<br />
I can do pixel art for the project. i understand how gui control images should be set up, But i'm 100% lost when it comes to any programming other then the unique language on Graal.<br />
<br />
I'm trying to do this project mostly by myself and within 2 years.<br />
<br />
Thanks in advance =&#93;]]></description>
			<content:encoded><![CDATA[When I was about 9 years old i found a game called GraalOnline. I instantly got into the dev community. The game is in 2d from a front/top perspective (just like the old zelda games). This game had its own scripting language for players bulding thare own servers to play on. If you look at my mockups , its the same perspective.<br />
<br />
What would be the best language to start out learning and building a game in this 2d style? I plan for it to be a fantasy rpg , quest, monsters , well structured AI , and all that good stuff. Everything i know is from experience, never had any classes or teachers.<br />
<br />
I can do pixel art for the project. i understand how gui control images should be set up, But i'm 100% lost when it comes to any programming other then the unique language on Graal.<br />
<br />
I'm trying to do this project mostly by myself and within 2 years.<br />
<br />
Thanks in advance =]]]></content:encoded>
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			<title><![CDATA[ArtWork]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-ArtWork</link>
			<pubDate>Thu, 18 Feb 2010 23:50:47 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-ArtWork</guid>
			<description><![CDATA[Well im new to this site so thought i'd present some of my work<br />
<br />
Lets start with photoshop<br />
<br />
-website idea my friend and I had-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/RewindGamers-background.png" border="0" alt="[Image: RewindGamers-background.png&#93;" /><br />
-myspace background for a friend-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/acesbackgroundforspace.png" border="0" alt="[Image: acesbackgroundforspace.png&#93;" /><br />
<br />
animations in photoshop<br />
-a sig-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/killa-be-bear.gif" border="0" alt="[Image: killa-be-bear.gif&#93;" /><br />
-image i made for a friends clan website-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/CGU%20website/cguwebpic.gif" border="0" alt="[Image: cguwebpic.gif&#93;" /><br />
<br />
pixel art<br />
<br />
mockups for a game ideas-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/mystic-streams-screenshot.png" border="0" alt="[Image: mystic-streams-screenshot.png&#93;" /><br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/hhjh.png" border="0" alt="[Image: hhjh.png&#93;" /><br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/mockup1.png" border="0" alt="[Image: mockup1.png&#93;" /><br />
<br />
drawings<br />
<br />
-myself-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/scan0007.jpg" border="0" alt="[Image: scan0007.jpg&#93;" /><br />
-johnny knoxville-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/scan0003.jpg" border="0" alt="[Image: scan0003.jpg&#93;" /><br />
-vista background-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/scan0006.jpg" border="0" alt="[Image: scan0006.jpg&#93;" />]]></description>
			<content:encoded><![CDATA[Well im new to this site so thought i'd present some of my work<br />
<br />
Lets start with photoshop<br />
<br />
-website idea my friend and I had-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/RewindGamers-background.png" border="0" alt="[Image: RewindGamers-background.png]" /><br />
-myspace background for a friend-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/acesbackgroundforspace.png" border="0" alt="[Image: acesbackgroundforspace.png]" /><br />
<br />
animations in photoshop<br />
-a sig-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/killa-be-bear.gif" border="0" alt="[Image: killa-be-bear.gif]" /><br />
-image i made for a friends clan website-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/CGU%20website/cguwebpic.gif" border="0" alt="[Image: cguwebpic.gif]" /><br />
<br />
pixel art<br />
<br />
mockups for a game ideas-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/mystic-streams-screenshot.png" border="0" alt="[Image: mystic-streams-screenshot.png]" /><br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/hhjh.png" border="0" alt="[Image: hhjh.png]" /><br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/mockup1.png" border="0" alt="[Image: mockup1.png]" /><br />
<br />
drawings<br />
<br />
-myself-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/scan0007.jpg" border="0" alt="[Image: scan0007.jpg]" /><br />
-johnny knoxville-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/scan0003.jpg" border="0" alt="[Image: scan0003.jpg]" /><br />
-vista background-<br />
<img src="http://i55.photobucket.com/albums/g127/killa-be-me/scan0006.jpg" border="0" alt="[Image: scan0006.jpg]" />]]></content:encoded>
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			<title><![CDATA[Tiny Sensor for Cancer]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Tiny-Sensor-for-Cancer</link>
			<pubDate>Thu, 18 Feb 2010 19:12:15 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-Tiny-Sensor-for-Cancer</guid>
			<description><![CDATA[Tiny sensors that can detect cancer and other diseases at home! <br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font><br />
<br />
Very interesting, any truth to it?]]></description>
			<content:encoded><![CDATA[Tiny sensors that can detect cancer and other diseases at home! <br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font><br />
<br />
Very interesting, any truth to it?]]></content:encoded>
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			<title><![CDATA[Javascript Fog Animation]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Javascript-Fog-Animation</link>
			<pubDate>Mon, 15 Feb 2010 18:56:26 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-Javascript-Fog-Animation</guid>
			<description><![CDATA[<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font><br />
What do you think? I hate flash and thought it'd be a cool thing to try. <br />
<br />
Basically it works like this:<br />
&lt;div w/ background image&gt; -couldn't put the background in the fog container, or else it would scroll.<br />
&lt;fog container&gt; fog() scrolls this diagonally and resets the scroll to (0,0) when the "animation" is done.<br />
&lt;fog&gt; Must be at least cloudwidth+containerwidth to work<br />
&lt;/<br />
&lt;/<br />
&lt;/<br />
<br />
<br />
Here's the gist of the code:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>setTimeOut(fog(),25);<br />
<br />
var fogwidth=512;<br />
var fogheight=512;<br />
var fogoffset = 0;<br />
function fog() {<br />
var fogdiv = document.getElementById('fogdiv');<br />
fogoffset++;<br />
if(fogoffset&gt;fogwidth || fogoffset&gt;fogheight) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fogoffset = 0; <br />
}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fogdiv.scrollTop = fogoffset; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fogdiv.scrollLeft = fogoffset;<br />
}</code></div></div>
<br />
And here's the fog image I used: (make black and white, add transparency... save as png)<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font>]]></description>
			<content:encoded><![CDATA[<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font><br />
What do you think? I hate flash and thought it'd be a cool thing to try. <br />
<br />
Basically it works like this:<br />
&lt;div w/ background image&gt; -couldn't put the background in the fog container, or else it would scroll.<br />
&lt;fog container&gt; fog() scrolls this diagonally and resets the scroll to (0,0) when the "animation" is done.<br />
&lt;fog&gt; Must be at least cloudwidth+containerwidth to work<br />
&lt;/<br />
&lt;/<br />
&lt;/<br />
<br />
<br />
Here's the gist of the code:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>setTimeOut(fog(),25);<br />
<br />
var fogwidth=512;<br />
var fogheight=512;<br />
var fogoffset = 0;<br />
function fog() {<br />
var fogdiv = document.getElementById('fogdiv');<br />
fogoffset++;<br />
if(fogoffset&gt;fogwidth || fogoffset&gt;fogheight) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fogoffset = 0; <br />
}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fogdiv.scrollTop = fogoffset; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fogdiv.scrollLeft = fogoffset;<br />
}</code></div></div>
<br />
And here's the fog image I used: (make black and white, add transparency... save as png)<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font>]]></content:encoded>
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			<title><![CDATA[Easy-to-use Anchor-oriented website!]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Easy-to-use-Anchor-oriented-website</link>
			<pubDate>Sat, 13 Feb 2010 17:13:32 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-Easy-to-use-Anchor-oriented-website</guid>
			<description><![CDATA[I wrote a proper tutorial instead of the one i had written here earlier. You can find it here:<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font><br />
<br />
Wrote it myself... except for a bit of copy and paste for the xmlhttprequest bit.]]></description>
			<content:encoded><![CDATA[I wrote a proper tutorial instead of the one i had written here earlier. You can find it here:<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font><br />
<br />
Wrote it myself... except for a bit of copy and paste for the xmlhttprequest bit.]]></content:encoded>
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			<title><![CDATA[How to write proxy?]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-How-to-write-proxy</link>
			<pubDate>Sat, 13 Feb 2010 06:54:38 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-How-to-write-proxy</guid>
			<description><![CDATA[Hello. <br />
<br />
I want to write program that listens tcp packets sent by program and then redirects them to server and when server answers I want to forward these answers to my program.<br />
<br />
I have program which allows me specify the server so I can change it's original server's IP to 127.0.0.1 which makes it send all the packets to local computer, now I just need to write program that accepts packets that came from 127.0.0.1:1234 and send them to 1.2.3.4:1234 and when server answers , send that answer to program that originally created these packets.<br />
<br />
I have only seen some proxies, but I have no idea where to start.<br />
Can someone help me please or give some links?]]></description>
			<content:encoded><![CDATA[Hello. <br />
<br />
I want to write program that listens tcp packets sent by program and then redirects them to server and when server answers I want to forward these answers to my program.<br />
<br />
I have program which allows me specify the server so I can change it's original server's IP to 127.0.0.1 which makes it send all the packets to local computer, now I just need to write program that accepts packets that came from 127.0.0.1:1234 and send them to 1.2.3.4:1234 and when server answers , send that answer to program that originally created these packets.<br />
<br />
I have only seen some proxies, but I have no idea where to start.<br />
Can someone help me please or give some links?]]></content:encoded>
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			<title><![CDATA[Iran gaining Nuclear Weapons]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Iran-gaining-Nuclear-Weapons</link>
			<pubDate>Fri, 12 Feb 2010 21:39:34 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-Iran-gaining-Nuclear-Weapons</guid>
			<description><![CDATA[Christopher Hitchens talks about Iran and Nuclear catastrophe. <br />
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<br />
Are we suppose to just get use to a Nuclear Iran? Maybe, but what happens when they give it to someone else, or just invade a non-nuclear nation in the region?<br />
<br />
Thanks for the sub execute]]></description>
			<content:encoded><![CDATA[Christopher Hitchens talks about Iran and Nuclear catastrophe. <br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font><br />
<br />
Are we suppose to just get use to a Nuclear Iran? Maybe, but what happens when they give it to someone else, or just invade a non-nuclear nation in the region?<br />
<br />
Thanks for the sub execute]]></content:encoded>
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			<title><![CDATA[iPhone programming]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-iPhone-programming</link>
			<pubDate>Wed, 10 Feb 2010 00:40:35 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-iPhone-programming</guid>
			<description><![CDATA[Does anyone here develop apps for the iPhone? Fairly easy, or extremely difficult? I have been thinking of buying a mac so I can do this..]]></description>
			<content:encoded><![CDATA[Does anyone here develop apps for the iPhone? Fairly easy, or extremely difficult? I have been thinking of buying a mac so I can do this..]]></content:encoded>
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			<title><![CDATA[Most Evil TV Prank (Venezuelan)]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Most-Evil-TV-Prank-Venezuelan</link>
			<pubDate>Tue, 09 Feb 2010 19:54:35 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-Most-Evil-TV-Prank-Venezuelan</guid>
			<description><![CDATA[The most evil Venezuelan prank ever... Actually the most evil on TV ever:<br />
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			<content:encoded><![CDATA[The most evil Venezuelan prank ever... Actually the most evil on TV ever:<br />
<font color="red">Guests cannot see links in the messages. Please register to forum by clicking <a href="member.php?action=register"><strong>here</strong></a> to see links.</font>]]></content:encoded>
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			<title><![CDATA[Boonex Dolphin PHP script is SCAM!!!]]></title>
			<link>http://www.infernodevelopment.com/forum/Thread-Boonex-Dolphin-PHP-script-is-SCAM</link>
			<pubDate>Mon, 08 Feb 2010 09:37:15 -0500</pubDate>
			<guid isPermaLink="false">http://www.infernodevelopment.com/forum/Thread-Boonex-Dolphin-PHP-script-is-SCAM</guid>
			<description><![CDATA[Why Boonex is a scam?<br />
<br />
Boonex problem nr1. No coding standard <br />
<br />
Boonex is writen by several people using different technologies. Its main base (Dolphin) is writen in pure php with its own template engine and forum  (Orca) uses xlst. That has large negative impact to integration of forum in site and site in forum. When coding, please use single technology and template system. <br />
<br />
Whats even worser, different parts of dolphins code itself is writen by completely different people, and very in the hurry. So everyone has its own imagination how to interact with different parts of the code. It is very tricky to modify code that way to suit site needs. <br />
<br />
Boonex problem nr2. Template engine and separation of code/design/database<br />
<br />
This problem in dolphin/boonex needs a point on its own. Boonex uses custom template system ( that should be called layout system). The blocks of generated html code are pased to specific places in the template. That creates a big headache for programers as they need to search through code for the place where some box is generated. It might be generated in template, or in specific function in one of numerous includes. And so on. Even pligg has better templating than this. <br />
<br />
It is very tricky to rip boonex templating apart, as whole coding is based on such poor programming practice. They would be better off using existing template system like smarty or similar one. <br />
<br />
This leads to problem nr3<br />
<br />
Boonex problem nr3. Crapy use of Database<br />
<br />
We saw serveral other competing sites launched on boonex, but we did not care much. Why? Becouse when they reach 500-1000 daily visitors they will break apart. The reason for it is very bad programming and use of database. <br />
<br />
For example, boonex uses profile builder which assigns fields to profiles. So the output of profile uses more than one table and is quite inefficient. <br />
<br />
Also, there is a nice 20-30 query overhead on each page display to fetch all the configuration values from table. Silly, isn’t it ? They would be FAR better of using a file for configuring sofware or caching it in php file like it is done in most of the systems. <br />
<br />
Another simple problem. When boonex wants to display a profile being online it additionally check database for its status. But that data was pulled from database already. So 20 useless queries again. <br />
<br />
Resume<br />
<br />
I would not suggest using boonex if you want to keep your programmers sane. We have have changed the code almost completely for now, and you will need to do that too. Boonex is a scam. Try googling "boonex scam" first.]]></description>
			<content:encoded><![CDATA[Why Boonex is a scam?<br />
<br />
Boonex problem nr1. No coding standard <br />
<br />
Boonex is writen by several people using different technologies. Its main base (Dolphin) is writen in pure php with its own template engine and forum  (Orca) uses xlst. That has large negative impact to integration of forum in site and site in forum. When coding, please use single technology and template system. <br />
<br />
Whats even worser, different parts of dolphins code itself is writen by completely different people, and very in the hurry. So everyone has its own imagination how to interact with different parts of the code. It is very tricky to modify code that way to suit site needs. <br />
<br />
Boonex problem nr2. Template engine and separation of code/design/database<br />
<br />
This problem in dolphin/boonex needs a point on its own. Boonex uses custom template system ( that should be called layout system). The blocks of generated html code are pased to specific places in the template. That creates a big headache for programers as they need to search through code for the place where some box is generated. It might be generated in template, or in specific function in one of numerous includes. And so on. Even pligg has better templating than this. <br />
<br />
It is very tricky to rip boonex templating apart, as whole coding is based on such poor programming practice. They would be better off using existing template system like smarty or similar one. <br />
<br />
This leads to problem nr3<br />
<br />
Boonex problem nr3. Crapy use of Database<br />
<br />
We saw serveral other competing sites launched on boonex, but we did not care much. Why? Becouse when they reach 500-1000 daily visitors they will break apart. The reason for it is very bad programming and use of database. <br />
<br />
For example, boonex uses profile builder which assigns fields to profiles. So the output of profile uses more than one table and is quite inefficient. <br />
<br />
Also, there is a nice 20-30 query overhead on each page display to fetch all the configuration values from table. Silly, isn’t it ? They would be FAR better of using a file for configuring sofware or caching it in php file like it is done in most of the systems. <br />
<br />
Another simple problem. When boonex wants to display a profile being online it additionally check database for its status. But that data was pulled from database already. So 20 useless queries again. <br />
<br />
Resume<br />
<br />
I would not suggest using boonex if you want to keep your programmers sane. We have have changed the code almost completely for now, and you will need to do that too. Boonex is a scam. Try googling "boonex scam" first.]]></content:encoded>
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